What Is Match Rating in Pro Clubs?
Pro Clubs match rating is a 1-10 score assigned to your Virtual Pro at the end of every match. It reflects your individual performance based on actions you took - or failed to take - during the game. A 10 is rare and reserved for exceptional games. Most good performances land between 7.5 and 8.5. Anything below 6.5 usually indicates a passive or mistake-heavy appearance. Understanding how match rating works is essential because it directly determines how much XP you earn, which in turn controls how fast your player levels up.
What Affects Your Rating Positively
Match rating is calculated from a weighted combination of positive and negative events tracked throughout the match. The positive contributors are:
- Goals scored: The largest single positive impact on rating for any outfield player.
- Assists: Near-equal weight to goals. A player who assists twice will typically rate close to a player who scored once.
- Key passes: Passes that directly create a shot - even if no goal follows - register as a positive. Threading a through ball to a striker who shoots wide still counts.
- Successful dribbles: Completed take-ons where you beat an opponent contribute, especially for wingers and attacking players.
- Tackles won: Clean standing or sliding tackles where the ball is recovered count positively, particularly for defensive and midfield positions.
- Interceptions: Reading a pass and cutting it out is one of the most consistent rating boosters for CDMs and CBs.
- Saves (GKs): Each save increases a goalkeeper's rating. Penalty saves and reaction stops carry extra weight.
- Aerial duels won: Relevant for target strikers and central defenders. Headers won in the box or defensively count in your favour.
- Clean sheet bonus: Goalkeepers and defenders receive an automatic rating boost for keeping the opposition scoreless.
What Hurts Your Rating
Rating deductions happen more often than most players realise. These are the most common negative contributors:
- Misplaced passes: Inaccurate or intercepted passes add up. A winger or midfielder who gives the ball away repeatedly will see their rating drop even if they do other things well.
- Lost duels: Being beaten in a tackle or dribbled past - especially as a defender - counts against you.
- Fouls committed: Every foul deducts from your rating. Yellow and red cards carry heavier penalties.
- Own goals: One of the largest single negative impacts on a player's rating.
- Offsides: Frequent offside traps that don't result in anything count negatively for attackers.
- Goals conceded (GKs): Each goal conceded reduces a goalkeeper's rating, partially offset by the difficulty of the shot and the number of saves made.
How Position Changes What Is Tracked
Match rating is position-sensitive, which is one of the most important and most misunderstood aspects of the system. The actions that are weighted most heavily change depending on where you are registered on the pitch. Playing out of your registered position means you are being judged partly on actions that don't match your role, which typically produces a lower rating regardless of your effort.
Here is how the weighting generally works by broad position group:
- Strikers (ST, CF): Goals, shots on target, key passes, and positioning. Defensive actions barely register.
- Wingers (LW, RW): Goals, assists, key passes, successful dribbles. Tracking covers both creating and scoring.
- Central midfield (CAM, CM): Key passes, short passing accuracy, assists, goals. Interceptions start contributing here.
- Defensive midfield (CDM): Interceptions, tackles won, passing accuracy. Goals and assists are bonuses, not baseline.
- Centre-backs (CB): Tackles, interceptions, aerial duels, clearances. A CB who stays disciplined and wins duels can earn an 8.0 or higher without going near the opponent's goal.
- Full-backs (LB, RB): Mix of defensive actions and attacking contributions like crosses and assists.
- Goalkeeper (GK): Saves, clean sheet, and handling of crosses and long balls.
Why a CDM Can Rate High Without Scoring
This trips up many players who judge rating purely by goal contributions. A CDM who wins six tackles, makes four interceptions, completes 90% of their passes, and stays positionally disciplined for 90 minutes can earn a 7.8 or higher without touching the ball in the attacking third. Their rating is built on the defensive and distributional actions that their position is specifically scored on. This is also why switching positions mid-match or constantly pushing forward as a CDM tends to hurt the rating - you miss the defensive events you are supposed to accumulate.
Why a Striker Can Rate Low Despite Effort
A striker who runs hard, presses constantly, and works the channels but finishes poorly will often end up below 7.0. This is because for attacking positions, the system expects conversion. Shots off target, especially at close range, can negatively impact the rating. An ST who has five shots and scores none, while also giving the ball away three times, can rate as low as 5.5 despite the perceived effort. The system is measuring output, not intent.
How to Consistently Hit 7.5 or Higher
Across all positions, the reliable path to a 7.5+ average rating is:
- Play in your registered position every match.
- Prioritise actions the system rewards for your role - tackle as a CDM, create as a CAM, score as a striker.
- Minimise giveaways - passing accuracy matters more than most players think.
- Avoid cheap fouls. Stay on your feet and track runs instead of lunging.
- Stay active throughout. Rating is averaged across the full 90 minutes, not just the highlights.
How Match Rating Links to XP Earned
Match rating and XP are directly connected. A higher rating at the end of a match produces a higher XP total, independent of goals and assists. This means that a 9.0-rated game for a CDM who scored zero goals will earn more XP than a 6.0-rated game for a striker who scored one. Protecting your rating is not just a vanity metric - it is the most consistent way to grow your player faster. For a full look at the XP system, read our Pro Clubs XP explained guide. To understand where rating fits into broader skill development, see our skill rating guide.
Track Your Match Rating on PROCLUBS.IO
Your average match rating is one of the most useful data points for evaluating your own performance. On PROCLUBS.IO you can see your rating trends over time alongside goals, assists, and other key stats. If your rating is stuck below 7.0, the numbers will usually tell you exactly where the problem is - whether that is passing accuracy, shot conversion, or defensive actions. Use that data to identify and fix the weakest part of your game.